DexSearch
#272 - Ludicolo
| Ludicolo's PokéDex Entry |
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English: Ludicolo Romaji: Runpappa Japanese: ルンパッパ [?] |
National Dex #272 Sinnoh Dex #-- Johto Dex #-- |
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| Rain Dish | The Pokémon gradually recovers HP in rain. | ||
| Swift Swim | Boosts the Pokémon's Speed by 1.5x when it is Raining. | ||
| Family #136's Evolutionary Chain |
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| Lotad | => 14 for Lombre
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=> for Ludicolo
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| Base Stat Graph | / Type Weaks & Resists [TypeChart] |
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| Ludicolo's Stats [?] | Nature-effect [?] | HP | Attack | Defense | Sp.Attack | Sp.Defense | Speed |
|---|---|---|---|---|---|---|---|
| Base Stats | 80 | 70 | 70 | 90 | 100 | 70 | |
| Well bred, well trained
Max IV, Max EV |
+ Nature | 262 | 262 | 306 | 328 | 262 | |
| = Nature | 364 | 239 | 239 | 279 | 299 | 239 | |
| - Nature | 215 | 215 | 251 | 269 | 215 | ||
| Not bred, well trained
0 IV, Max EV |
+ Nature | 228 | 228 | 272 | 294 | 228 | |
| = Nature | 333 | 208 | 208 | 248 | 268 | 208 | |
| - Nature | 187 | 187 | 223 | 241 | 187 | ||
| Well bred, not trained
Max IV, 0 EV |
+ Nature | 193 | 193 | 237 | 259 | 193 | |
| = Nature | 301 | 176 | 176 | 216 | 236 | 176 | |
| - Nature | 158 | 158 | 194 | 212 | 158 | ||
| Not bred, not trained
0 IV, 0 EV |
+ Nature | 159 | 159 | 203 | 225 | 159 | |
| = Nature | 270 | 145 | 145 | 185 | 205 | 145 | |
| - Nature | 130 | 130 | 166 | 184 | 130 | ||
| Speed | Power | Technique | Stamina | Jump |
|---|---|---|---|---|
| 4 | 4 | 5 | 5 | 3 |
| Suggested Competitions | Dash Hurdles, Bounce Field, Ring-Out Fight, Shooting Snow, Charge Relay, Break Block, Push Circle, Steal Flag, Smash Goal. |
| Ludicolo Learns 8 moves via Breeding |
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| Move | Type | Class | Power | % Acc. | % Eff. | PP |
|---|---|---|---|---|---|---|
| Counter | ![]() |
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1 | 100 | 0 | 20 |
| A retaliation move that counters any physical attack, inflicting double the damage taken. | ||||||
| Flail | ![]() |
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1 | 100 | 0 | 15 |
| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | ||||||
| Leech Seed | ![]() |
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0 | 90 | 0 | 10 |
| A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. | ||||||
| Razor Leaf | ![]() |
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55 | 95 | 13 | 25 |
| A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio. | ||||||
| Sweet Scent | ![]() |
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0 | 100 | 0 | 20 |
| A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc. | ||||||
| Synthesis | ![]() |
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0 | 100 | 0 | 5 |
| The user restores its own HP. The amount of HP regained varies with the weather. | ||||||
| Tickle | ![]() |
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0 | 100 | 0 | 20 |
| The user tickles the foe into laughing, reducing its Attack and Defense stats. | ||||||
| Water Gun | ![]() |
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40 | 100 | 0 | 25 |
| The foe is blasted with a forceful shot of water. | ||||||
| Ludicolo Learns 9 moves via Previous Evolutions |
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| Method | Move | Type | Class | Power | % Acc. | % Eff. | PP |
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| Lv.5 Nuzleaf |
Absorb | ![]() |
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20 | 100 | 0 | 25 |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||
| Lv.25(Pt) Nuzleaf |
BubbleBeam | ![]() |
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65 | 100 | 10 | 20 |
| A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |||||||
| Lv.11 Nuzleaf |
Fake Out | ![]() |
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40 | 100 | 0 | 10 |
| An attack that hits first and makes the target flinch. This move works only on the first turn. | |||||||
| Lv.15 Nuzleaf |
Fury Swipes | ![]() |
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18 | 80 | 0 | 15 |
| The foe is raked with sharp claws or scythes for two to five times in quick succession. | |||||||
| Lv.43/45(Pt) Nuzleaf |
Hydro Pump | ![]() |
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120 | 80 | 0 | 5 |
| The foe is blasted by a huge volume of water launched under great pressure. | |||||||
| Lv.11 Lotad |
Mist | ![]() |
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0 | 100 | 0 | 30 |
| The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | |||||||
Nuzleaf |
Uproar | ![]() |
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50 | 100 | 0 | 10 |
| The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | |||||||
| Lv.19 Nuzleaf |
Water Sport | ![]() |
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0 | 100 | 0 | 15 |
| The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |||||||
Nuzleaf |
Zen Headbutt | ![]() |
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80 | 90 | 20 | 15 |
| The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||||
| Ludicolo Learns 4 moves via DP/Pt/HGSS Level-Up |
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| DP | Pt | HGSS | Move | Type | Class | Power | % Acc. | % Eff. | PP |
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| 01 | 01 | 01 | Astonish | ![]() |
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30 | 100 | 30 | 15 |
| The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. | |||||||||
| 01 | 01 | 01 | Growl | ![]() |
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0 | 100 | 0 | 40 |
| The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | |||||||||
| 01 | 01 | 01 | Mega Drain | ![]() |
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40 | 100 | 0 | 15 |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
| 01 | 01 | 01 | Nature Power | ![]() |
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0 | 0 | 0 | 20 |
| An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |||||||||
| Ludicolo Learns 43 moves via Machine |
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| Method | Move | Type | Class | Power | % Acc. | % Eff. | PP |
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| HM03 | Surf | ![]() |
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95 | 100 | 0 | 15 |
| It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |||||||
| HM04 | Strength | ![]() |
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80 | 100 | 0 | 15 |
| The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | |||||||
| HM05 (HG/SS) | Whirlpool | ![]() |
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15 | 70 | 0 | 15 |
| The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. | |||||||
| HM06 | Rock Smash | ![]() |
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40 | 100 | 50 | 15 |
| The user slugs the foe with a shattering punch. It can also smash cracked boulders. | |||||||
| HM07 | Waterfall | ![]() |
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80 | 100 | 20 | 15 |
| The user charges the foe at an awesome speed. It can also be used to climb a waterfall. | |||||||
| HM08 | Rock Climb | ![]() |
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90 | 85 | 20 | 20 |
| A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. | |||||||
| TM01 | Focus Punch | ![]() |
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150 | 100 | 0 | 20 |
| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |||||||
| TM03 | Water Pulse | ![]() |
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60 | 100 | 20 | 20 |
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||
| TM06 | Toxic | ![]() |
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0 | 85 | 0 | 10 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
| TM07 | Hail | ![]() |
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0 | 100 | 0 | 10 |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||
| TM09 | Bullet Seed | ![]() |
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10 | 100 | 0 | 30 |
| The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. | |||||||
| TM10 | Hidden Power | ![]() |
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30 | 100 | 0 | 15 |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||
| TM11 | Sunny Day | ![]() |
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0 | 0 | 0 | 5 |
| The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
| TM13 | Ice Beam | ![]() |
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95 | 100 | 10 | 10 |
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||
| TM14 | Blizzard | ![]() |
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120 | 70 | 10 | 5 |
| A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |||||||
| TM15 | Hyper Beam | ![]() |
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150 | 90 | 0 | 5 |
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||
| TM17 | Protect | ![]() |
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0 | 0 | 0 | 10 |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
| TM18 | Rain Dance | ![]() |
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0 | 0 | 0 | 5 |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
| TM19 | Giga Drain | ![]() |
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60 | 100 | 0 | 10 |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||
| TM21 | Frustration | ![]() |
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1 | 100 | 0 | 20 |
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
| TM22 | Solarbeam | ![]() |
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120 | 100 | 0 | 10 |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||
| TM27 | Return | ![]() |
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1-102 | 100 | 0 | 20 |
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
| TM31 | Brick Break | ![]() |
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75 | 100 | 0 | 15 |
| The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |||||||
| TM32 | Double Team | ![]() |
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0 | 100 | 0 | 15 |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
| TM42 | Facade | ![]() |
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70 | 100 | 0 | 20 |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||
| TM43 | Secret Power | ![]() |
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70 | 100 | 30 | 20 |
| The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||
| TM44 | Rest | ![]() |
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0 | 100 | 0 | 10 |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||
| TM45 | Attract | ![]() |
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0 | 100 | 0 | 15 |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||
| TM46 | Thief | ![]() |
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40 | 100 | 0 | 10 |
| The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | |||||||
| TM52 | Focus Blast | ![]() |
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120 | 70 | 10 | 5 |
| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |||||||
| TM53 | Energy Ball | ![]() |
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80 | 100 | 10 | 10 |
| The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |||||||
| TM56 | Fling | ![]() |
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1 | 100 | 0 | 10 |
| The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||
| TM58 | Endure | ![]() |
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0 | 100 | 0 | 10 |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||
| TM60 | Drain Punch | ![]() |
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60 | 100 | 0 | 5 |
| An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||||
| TM68 | Giga Impact | ![]() |
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150 | 90 | 0 | 5 |
| The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||
| TM70 | Flash | ![]() |
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0 | 100 | 0 | 20 |
| The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||
| TM75 | Swords Dance | ![]() |
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0 | 100 | 0 | 30 |
| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||
| TM78 | Captivate | ![]() |
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0 | 100 | 0 | 20 |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||
| TM82 | Sleep Talk | ![]() |
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0 | 100 | 0 | 10 |
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||
| TM83 | Natural Gift | ![]() |
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1 | 100 | 0 | 15 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||
| TM86 | Grass Knot | ![]() |
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1 | 100 | 0 | 20 |
| The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |||||||
| TM87 | Swagger | ![]() |
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0 | 90 | 0 | 15 |
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||
| TM90 | Substitute | ![]() |
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0 | 100 | 0 | 10 |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||
| Ludicolo Learns 12 moves via DP/Pt/HGSS Tutor |
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| DP | Pt | HGSS | Move | Type | Class | Power | % Acc. | % Eff. | PP |
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| n | y | y | Dive | ![]() |
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80 | 100 | 0 | 10 |
| A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | |||||||||
| n | y | y | Fire Punch | ![]() |
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75 | 100 | 10 | 15 |
| The foe is punched with a fiery fist. It may leave the target with a burn. | |||||||||
| n | n | y | Headbutt | ![]() |
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70 | 100 | 30 | 15 |
| The user sticks its head out and rams straight forward. It may make the foe flinch. | |||||||||
| n | y | y | Ice Punch | ![]() |
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75 | 100 | 10 | 15 |
| The foe is punched with an icy fist. It may leave the target frozen. | |||||||||
| n | y | y | Icy Wind | ![]() |
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55 | 95 | 100 | 15 |
| The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |||||||||
| n | y | y | Mud-Slap | ![]() |
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20 | 100 | 100 | 10 |
| The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |||||||||
| n | y | y | Seed Bomb | ![]() |
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80 | 100 | 0 | 15 |
| The user slams a barrage of hard-shelled seeds down on the foe from above. | |||||||||
| n | y | y | Snore | ![]() |
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40 | 100 | 30 | 15 |
| An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||||||
| n | y | y | Synthesis | ![]() |
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0 | 100 | 0 | 5 |
| The user restores its own HP. The amount of HP regained varies with the weather. | |||||||||
| n | y | y | ThunderPunch | ![]() |
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75 | 100 | 10 | 15 |
| The foe is punched with an electrified fist. It may leave the target with paralysis. | |||||||||
| n | y | y | Uproar | ![]() |
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50 | 100 | 0 | 10 |
| The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | |||||||||
| n | y | y | Zen Headbutt | ![]() |
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80 | 90 | 20 | 15 |
| The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||||||
| Ludicolo Learns 7 moves via Special |
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| Method | Move | Type | Class | Power | % Acc. | % Eff. | PP |
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| FR/LG Tutor | Body Slam | ![]() |
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85 | 100 | 30 | 15 |
| The user drops onto the foe with its full body weight. It may leave the foe Paralyzed. | |||||||
| FR/LG/Em Tutor | Double-Edge | ![]() |
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120 | 100 | 0 | 15 |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||
| Emerald Tutor | DynamicPunch | ![]() |
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100 | 50 | 0 | 5 |
| The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. | |||||||
| FR/LG Tutor | Mega Kick | ![]() |
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120 | 75 | 0 | 5 |
| The foe is attacked by a kick launched with muscle-packed power. | |||||||
| FR/LG Tutor | Mega Punch | ![]() |
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80 | 85 | 0 | 20 |
| The foe is slugged by a punch thrown with muscle-packed power. | |||||||
| FR/LG/Em Tutor | Mimic | ![]() |
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0 | 100 | 0 | 10 |
| The user copies the move last used by the foe. The move can be used for the rest of the battle. | |||||||
| FR/LG/Em Tutor | Seismic Toss | ![]() |
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1 | 100 | 0 | 20 |
| The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||||
| Catch Rate: 45 |
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| Version | Rarity | Locations |
|---|---|---|
| Diamond | Evolution Only | Only obtainable through evolution. |
| Pearl | Evolution Only | Only obtainable through evolution. |
| Platinum | Evolution Only | Only obtainable through evolution. |
| Egg Steps to Hatch Base Form: 4,080 | |||||
Steps With a Flame Body/Magma Armor Pokémon: 2,295 |
Egg Step Counter: 15 [?] | ||||
| Gender Percentiles | Egg Groups |
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50 % | Plant |
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50 % | Water1 |
| General Info | |||||
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| PawPrint: 272 |
Height: 4'11" |
Weight: 121.3 lbs. |
Species: Carefree Pokémon |
Color: Green |
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| Sprites | Flavor Text |
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![]() ![]() FireRed/LeafGreen | The rhythm of bright, festive music activates Ludicolo's cells, making it more powerful. |
| na | |
![]() ![]() Ruby/Sapphire | Ludicolo begins dancing as soon as it hears cheerful, festive music. This Pokémon is said to appear when it hears the singing of children on hiking outings. |
| Upon hearing an upbeat and cheerful rhythm, the cells in Ludicolo's body become very energetic and active. Even in battle, this Pokémon will exhibit an amazing amount of power. | |
![]() ![]() Emerald | When it hears festive music, all the cells in its body become stimulated, and it begins moving in rhythm. It does not quail even when it faces a tough opponent. |
![]() ![]() Diamond/Pearl | If it hears festive music, all its muscles fill with energy. It can't help breaking out into a dance. |
![]() ![]() Platinum | If it hears festive music, all its muscles fill with energy. It can't help breaking out into a dance. |
![]() ![]() HeartGold/SoulSilver | If it hears festive music, it begins moving in rhythm in order to amplify its power. |
Last Modified: February 18, 2010. 01:57:42 am
It is currently Sat 13th Mar,2010 01:39 pm



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