DexSearch
#251 - Celebi
| Celebi's PokéDex Entry |
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English: Celebi Romaji: Serebii Japanese: セレビィ [?] |
National Dex #251 Sinnoh Dex #-- Johto Dex #256 |
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| Natural Cure | All status problems are healed upon switching out. | ||
| Family #129's Evolutionary Chain |
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| Celebi |
| Base Stat Graph | / Type Weaks & Resists [TypeChart] |
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None. | |
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None. | |
| Celebi's Stats [?] | Nature-effect [?] | HP | Attack | Defense | Sp.Attack | Sp.Defense | Speed |
|---|---|---|---|---|---|---|---|
| Base Stats | 100 | 100 | 100 | 100 | 100 | 100 | |
| Well bred, well trained
Max IV, Max EV |
+ Nature | 328 | 328 | 328 | 328 | 328 | |
| = Nature | 404 | 299 | 299 | 299 | 299 | 299 | |
| - Nature | 269 | 269 | 269 | 269 | 269 | ||
| Not bred, well trained
0 IV, Max EV |
+ Nature | 294 | 294 | 294 | 294 | 294 | |
| = Nature | 373 | 268 | 268 | 268 | 268 | 268 | |
| - Nature | 241 | 241 | 241 | 241 | 241 | ||
| Well bred, not trained
Max IV, 0 EV |
+ Nature | 259 | 259 | 259 | 259 | 259 | |
| = Nature | 341 | 236 | 236 | 236 | 236 | 236 | |
| - Nature | 212 | 212 | 212 | 212 | 212 | ||
| Not bred, not trained
0 IV, 0 EV |
+ Nature | 225 | 225 | 225 | 225 | 225 | |
| = Nature | 310 | 205 | 205 | 205 | 205 | 205 | |
| - Nature | 184 | 184 | 184 | 184 | 184 | ||
| Speed | Power | Technique | Stamina | Jump |
|---|---|---|---|---|
| 5 | 3 | 5 | 3 | 5 |
| Suggested Competitions | Dash Hurdles, Bounce Field, Ring-Out Fight, Charge Relay, Steal Flag, Catch Saucer, Smash Goal. |
| Celebi Learns 14 moves via DP/Pt/HGSS Level-Up |
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| DP | Pt | HGSS | Move | Type | Class | Power | % Acc. | % Eff. | PP |
|---|---|---|---|---|---|---|---|---|---|
| 01 | 01 | 01 | Recover | ![]() |
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0 | 100 | 0 | 10 |
| A self-healing move. The user restores its own HP by up to half of its max HP. | |||||||||
| 01 | 01 | 01 | Confusion | ![]() |
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50 | 100 | 10 | 25 |
| The foe is hit by a weak telekinetic force. It may also leave the foe confused. | |||||||||
| 01 | 01 | 01 | Heal Bell | ![]() |
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0 | 100 | 0 | 5 |
| The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |||||||||
| 01 | 01 | 01 | Leech Seed | ![]() |
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0 | 90 | 0 | 10 |
| A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. | |||||||||
| 10 | 10 | 10 | Safeguard | ![]() |
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0 | 100 | 0 | 25 |
| The user creates a protective field that prevents status problems for five turns. | |||||||||
| 19 | 19 | 19 | Magical Leaf | ![]() |
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60 | 0 | 0 | 20 |
| The user scatters curious leaves that chase the foe. This attack will not miss. | |||||||||
| 28 | 28 | 28 | AncientPower | ![]() |
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60 | 100 | 10 | 5 |
| The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |||||||||
| 37 | 37 | 37 | Baton Pass | ![]() |
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0 | 100 | 0 | 40 |
| The user switches places with a party Pokémon in waiting, passing along any stat changes. | |||||||||
| 46 | 46 | 46 | Natural Gift | ![]() |
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1 | 100 | 0 | 15 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
| 55 | 55 | 55 | Heal Block | ![]() |
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0 | 100 | 0 | 15 |
| The user prevents the foe from using any HP-recovery moves for five turns. | |||||||||
| 64 | 64 | 64 | Future Sight | ![]() |
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80 | 90 | 0 | 15 |
| Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |||||||||
| 73 | 73 | 73 | Healing Wish | ![]() |
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0 | 0 | 0 | 10 |
| The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | |||||||||
| 82 | 82 | 82 | Leaf Storm | ![]() |
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140 | 90 | 0 | 5 |
| A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. | |||||||||
| 91 | 91 | 91 | Perish Song | ![]() |
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0 | 100 | 0 | 5 |
| Any Pokémon that hears this song faints in three turns unless it switches out of battle. | |||||||||
| Celebi Learns 45 moves via Machine |
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| Method | Move | Type | Class | Power | % Acc. | % Eff. | PP |
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| HM01 | Cut | ![]() |
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50 | 95 | 0 | 30 |
| The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. | |||||||
| TM03 | Water Pulse | ![]() |
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60 | 100 | 20 | 20 |
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||
| TM04 | Calm Mind | ![]() |
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0 | 100 | 0 | 20 |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||
| TM06 | Toxic | ![]() |
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0 | 85 | 0 | 10 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
| TM10 | Hidden Power | ![]() |
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30 | 100 | 0 | 15 |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||
| TM11 | Sunny Day | ![]() |
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0 | 0 | 0 | 5 |
| The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
| TM15 | Hyper Beam | ![]() |
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150 | 90 | 0 | 5 |
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||
| TM16 | Light Screen | ![]() |
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0 | 100 | 0 | 30 |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||
| TM17 | Protect | ![]() |
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0 | 0 | 0 | 10 |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
| TM18 | Rain Dance | ![]() |
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0 | 0 | 0 | 5 |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
| TM19 | Giga Drain | ![]() |
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60 | 100 | 0 | 10 |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||
| TM20 | Safeguard | ![]() |
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0 | 100 | 0 | 25 |
| The user creates a protective field that prevents status problems for five turns. | |||||||
| TM21 | Frustration | ![]() |
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1 | 100 | 0 | 20 |
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
| TM22 | Solarbeam | ![]() |
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120 | 100 | 0 | 10 |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||
| TM27 | Return | ![]() |
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1-102 | 100 | 0 | 20 |
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
| TM29 | Psychic | ![]() |
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90 | 100 | 10 | 10 |
| The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||
| TM30 | Shadow Ball | ![]() |
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80 | 100 | 20 | 15 |
| The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||
| TM32 | Double Team | ![]() |
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0 | 100 | 0 | 15 |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
| TM33 | Reflect | ![]() |
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0 | 100 | 0 | 20 |
| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||
| TM34 | Shock Wave | ![]() |
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60 | 100 | 0 | 20 |
| The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |||||||
| TM37 | Sandstorm | ![]() |
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0 | 100 | 0 | 10 |
| A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | |||||||
| TM40 | Aerial Ace | ![]() |
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60 | 100 | 0 | 20 |
| The user confounds the foe with speed, then slashes. The attack lands without fail. | |||||||
| TM42 | Facade | ![]() |
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70 | 100 | 0 | 20 |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||
| TM43 | Secret Power | ![]() |
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70 | 100 | 30 | 20 |
| The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||
| TM44 | Rest | ![]() |
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0 | 100 | 0 | 10 |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||
| TM48 | Skill Swap | ![]() |
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0 | 100 | 0 | 10 |
| The user employs its psychic power to exchange abilities with the foe. This effect does not work with the ability Wonderguard. | |||||||
| TM53 | Energy Ball | ![]() |
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80 | 100 | 10 | 10 |
| The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |||||||
| TM56 | Fling | ![]() |
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1 | 100 | 0 | 10 |
| The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||
| TM57 | Charge Beam | ![]() |
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50 | 90 | 70 | 10 |
| The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |||||||
| TM58 | Endure | ![]() |
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0 | 100 | 0 | 10 |
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||
| TM62 | Silver Wind | ![]() |
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60 | 100 | 10 | 5 |
| The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. | |||||||
| TM68 | Giga Impact | ![]() |
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150 | 90 | 0 | 5 |
| The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||
| TM70 | Flash | ![]() |
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0 | 100 | 0 | 20 |
| The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||
| TM73 | Thunder Wave | ![]() |
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0 | 100 | 0 | 20 |
| A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||
| TM75 | Swords Dance | ![]() |
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0 | 100 | 0 | 30 |
| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||
| TM76 | Stealth Rock | ![]() |
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0 | 0 | 0 | 20 |
| The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | |||||||
| TM77 | Psych Up | ![]() |
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0 | 100 | 0 | 10 |
| The user hypnotizes itself into copying any stat change made by the foe. | |||||||
| TM82 | Sleep Talk | ![]() |
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0 | 100 | 0 | 10 |
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||
| TM83 | Natural Gift | ![]() |
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1 | 100 | 0 | 15 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||
| TM85 | Dream Eater | ![]() |
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100 | 100 | 0 | 15 |
| An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |||||||
| TM86 | Grass Knot | ![]() |
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1 | 100 | 0 | 20 |
| The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |||||||
| TM87 | Swagger | ![]() |
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0 | 90 | 0 | 15 |
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||
| TM89 | U-Turn | ![]() |
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70 | 100 | 0 | 20 |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||
| TM90 | Substitute | ![]() |
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0 | 100 | 0 | 10 |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||
| TM92 | Trick Room | ![]() |
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0 | 0 | 0 | 5 |
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||
| Celebi Learns 18 moves via DP/Pt/HGSS Tutor |
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| DP | Pt | HGSS | Move | Type | Class | Power | % Acc. | % Eff. | PP |
|---|---|---|---|---|---|---|---|---|---|
| n | y | y | AncientPower | ![]() |
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60 | 100 | 10 | 5 |
| The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |||||||||
| n | y | y | Earth Power | ![]() |
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90 | 100 | 10 | 10 |
| The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |||||||||
| n | n | y | Heal Bell | ![]() |
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0 | 100 | 0 | 5 |
| The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |||||||||
| n | y | y | Helping Hand | ![]() |
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0 | 100 | 0 | 20 |
| A move that boosts the power of the ally's attack in a Double Battle. | |||||||||
| n | y | y | Last Resort | ![]() |
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130 | 100 | 0 | 5 |
| This move can be used only after the user has used all the other moves it knows in the battle. | |||||||||
| n | n | y | Magic Coat | ![]() |
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0 | 100 | 0 | 15 |
| A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | |||||||||
| n | y | y | Mud-Slap | ![]() |
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20 | 100 | 100 | 10 |
| The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |||||||||
| n | n | y | Role Play | ![]() |
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0 | 100 | 0 | 10 |
| The user mimics the foe completely, copying the foe's natural ability. | |||||||||
| n | y | y | Seed Bomb | ![]() |
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80 | 100 | 0 | 15 |
| The user slams a barrage of hard-shelled seeds down on the foe from above. | |||||||||
| n | y | y | Signal Beam | ![]() |
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75 | 100 | 10 | 15 |
| The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||
| n | y | y | Snore | ![]() |
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40 | 100 | 30 | 15 |
| An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||||||
| n | n | y | Sucker Punch | ![]() |
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80 | 100 | 0 | 5 |
| This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |||||||||
| n | y | y | Swift | ![]() |
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60 | 100 | 0 | 20 |
| Star-shaped rays are shot at the foe. This attack never misses. | |||||||||
| n | y | y | Synthesis | ![]() |
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0 | 100 | 0 | 5 |
| The user restores its own HP. The amount of HP regained varies with the weather. | |||||||||
| n | y | y | Trick | ![]() |
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0 | 100 | 0 | 10 |
| The user catches the foe off guard and swaps the foe's held item with its own. | |||||||||
| n | y | y | Uproar | ![]() |
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50 | 100 | 0 | 10 |
| The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | |||||||||
| n | n | y | Worry Seed | ![]() |
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0 | 100 | 0 | 10 |
| A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | |||||||||
| n | y | y | Zen Headbutt | ![]() |
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80 | 90 | 20 | 15 |
| The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||||||
| Celebi Learns 4 moves via Special |
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| Method | Move | Type | Class | Power | % Acc. | % Eff. | PP |
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| FR/LG/Em Tutor | Double-Edge | ![]() |
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120 | 100 | 0 | 15 |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||
| FR/LG/Em Tutor | Metronome | ![]() |
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0 | 100 | 0 | 10 |
| The user waggles a finger and stimulates the brain into randomly using nearly any move. | |||||||
| FR/LG/Em Tutor | Mimic | ![]() |
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0 | 100 | 0 | 10 |
| The user copies the move last used by the foe. The move can be used for the rest of the battle. | |||||||
| Emerald Tutor | Nightmare | ![]() |
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0 | 100 | 0 | 15 |
| A sleeping foe is shown a nightmare that inflicts some damage every turn. | |||||||
| Catch Rate: 45 |
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| Version | Rarity | Locations |
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| Diamond | Pal Park | Pal Park. |
| Pearl | Pal Park | Pal Park. |
| Platinum | Pal Park | Pal Park. |
| General Info | |||||
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| PawPrint: 251 |
Height: 2'00" |
Weight: 11 lbs. |
Species: Time Travel Pokémon |
Color: Green |
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| Sprites | Flavor Text |
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![]() ![]() Gold | This Pokémon wanders across time. Grass and trees flourish in the forests in which it has appeared. |
![]() ![]() Silver | When Celebi disappears deep in a forest, it is said to leave behind an egg from the future. |
![]() ![]() Crystal | Revered as a guardian of the forest, Celebi appears wherever beautiful forests exist. |
![]() ![]() FireRed/LeafGreen | When Celebi disappears deep in a forest, it is said to leave behind an egg it brought from the future. |
| This Pokémon wanders across time. Grass and trees flourish in the forests in which it has appeared. | |
![]() ![]() Ruby/Sapphire | This Pokémon came from the future by crossing over time. It is thought that so long as Celebi appears, a bright and shining future awaits us. |
![]() ![]() Emerald | This Pokémon came from the future by crossing over time. It is thought that so long as Celebi appears, a bright and shining future awaits us. |
![]() ![]() Diamond/Pearl | It has the power to travel across time, but it is said to appear only in peaceful times. |
![]() ![]() Platinum | It has the power to travel across time, but it is said to appear only in peaceful times. |
![]() ![]() HeartGold/SoulSilver | This text will not be available until localization is completed in Spring 2010. |
Last Modified: February 18, 2010. 01:57:42 am
It is currently Fri 12th Mar,2010 02:39 pm

















































