Following is a list of all berries, their sprites and in-game Flavortext.
|#01 - Cheri||This bright red Berry is very spicy and has a provocative flavor. It blooms with delicate, pretty flowers.|
|#02 - Chesto||This Berry's thick skin and fruit are very tough and dry tasting. However, every bit of it can be eaten.|
|#03 - Pecha||Because of its hollow inside pocket, there isn't a lot to eat. What can be eaten is very sweet and delicious.|
|#04 - Rawst||A Poffin ingredient. It may be used or held by a Pokémon to recover from a burn.|
|#05 - Aspear||This Berry's peel is hard, but the flesh inside is very juicy. It is distinguished by its bracing sourness.|
|#06 - Leppa||It takes longer to grow than Berries such as Cheri. The smaller Berries taste better.|
|#07 - Oran||Nature's gifts came together as one in this Berry. It has a wondrous mix of flavors that spread in the mouth.|
|#08 - Persim||The more this berry absorbs energy from sunlight, the more vividly colorful it grows.|
|#09 - Lum||This Berry's gradual process of storing nutrients beneficial to Pokémon health causes it to mature slowly.|
|#10 - Sitrus||Sitrus came from the same family as Oran. It is larger and smoother tasting than Oran.|
|#11 - Figy||This Berry is oddly shaped, appearing as if someone took a bite out of it. It is packed full of spicy substances.|
|#12 - Wiki||It is said that this Berry grew lumps to help Pokémon grip it, allowing propagation farther afield.|
|#13 - Mago||This Berry progressively curves as it grows. The curvier the Berry, the sweeter and tastier.|
|#14 - Aguav||This berry turns bitter toward the stem. The dainty flower it grows from doesn't absorb much sunlight.|
|#15 - Iapapa||This Berry is very big and sour. The juiciness of the pulp accentuates the sourness.|
|#16 - Razz||A small hint of spiciness lingers in the red granules surrounding this Berry. Their centers have a dry taste.|
|#17 - Bluk||Though this small, delicately skinned Berry is blue in color, it dyes the mouth black when eaten.|
|#18 - Nanab||Bitter, but with a trace of sweetness, the Nanab Berry was the seventh to be discovered in the world.|
|#19 - Wepear||The potent mix of bitter and sour in this Berry seems to promote digestion. The flower is white and beautiful.|
|#20 - Pinap||It is said that when the sour skin is peeled, this spicy Berry can be crushed to make medicine.|
|#21 - Pomeg||When this sweetly spicy Berry's thick skin is peeled, many pieces of the fruit spill out.|
|#22 - Kelpsy||This Berry can be eaten as is or boiled to obtain an extract that adds a dash of flavor to food.|
|#23 - Qualot||Even in places of constant rain and high humidity, this Berry's plant grows healthy and strong.|
|#24 - Hondew||This somewhat-rare Berry projects an image of luxury, so it is favored as a gift item.|
|#25 - Grepa||One bite of this very tender Berry fills the mouth with its sweet and tangy flavor.|
|#26 - Tamato||This Berry is large and spicy. When eaten during the cold season, it warms the body from inside.|
|#27 - Cornn||Its dryness is quite strong. As a result, its true deliciousness can't be appreciated by just eating one or two.|
|#28 - Magost||The grown-up flavor and dreamy sweetness of this Berry make it a favorite of Pokémon everywhere.|
|#29 - Rabuta||Even though it is bitter, it should be eaten peel and all. The hair on the peel cleans the stomach from the inside.|
|#30 - Nomel||This Berry is quite sour overall, with the sourness especially concentrated at the pointed end.|
|#31 - Spelon||So spicy is the Spelon Berry that, Fire type or not, Pokémon will try to breathe fire after eating a single one.|
|#32 - Pamtre||This Berry drifted from a faraway sea. It is now cultivated in the Sinnoh region.|
|#33 - Watmel||A bounty of nature that is exceedingly sweet. The Berry is huge, with some discovered that exceed 20 inches.|
|#34 - Durin||This Berry is tremendously bitter. Just one bite is enough to instantly stop hiccups.|
|#35 - Belue||This glossy and colorful Berry has a mouthwateringly delicious appearance. However, it is awfully sour.|
|#36 - Occa||This Berry is said to have grown plentiful in the tropics of the past. It boasts an intensely hot spiciness.|
|#37 - Passho||This Berry's flesh is dotted with countless tiny bubbles of air that keep it afloat in water.|
|#38 - Wacan||Energy from lightning strikes is drawn into the plant, making the Berries grow big and rich.|
|#39 - Rindo||This berry has a disagreeable "green" flavor and scent typical of vegatables. It is rich in health-promoting fiber.|
|#40 - Yache||This Berry has a refreshing flavor that strikes a good balance of dryness and sourness. It tastes better chilled.|
|#41 - Chople||This Berry contains a substance that generates heat. It can even heat up a chilly heart.|
|#42 - Kebia||This Berry is a brilliant green on the outside. Inside, it is packed with a dry-flavored, black-colored flesh.|
|#43 - Shuca||The sweetness-laden pulp has just the hint of a hard-edged and fragrant bite to it.|
|#44 - Coba||This Berry is said to be a new kind that is a cross of two Berries brought together by winds from far away.|
|#45 - Payapa||This Berry is said to sense human emotions for the way it swells roundly when a person approaches.|
|#46 - Tanga||The flower grows at the tip of this Berry. It attracts Bug Pokémon by letting its stringy petals stream out.|
|#47 - Charti||It is often used for pickles because of its very dry flavor. It can also be eaten raw for its provocative taste.|
|#48 - Kasib||Considered to have a special power from the olden days, this Berry is sometimes dried and used as a good-luck charm.|
|#49 - Haban||If a large enough volume of this berry is boiled down, its bitterness fades away. It makes a good jam.|
|#50 - Colbur||Tiny hooks grow on the surface of this Berry. It latches on to Pokémon so it can be carried to far-off places.|
|#51 - Babiri||This Berry is very tough with a strong flavor. It was used to make medicine by people in the past.|
|#52 - Chilan||This Berry can be cored out and dried to make a whistle. Blowing through its hole makes an indescribable sound.|
|#53 - Liechi||This Berry is surrounded by mystery. It is rumored to be imbued with the power of the sea.|
|#54 - Ganlon||This Berry is surrounded by mystery. It is rumored to be imbued with the power of the land.|
|#55 - Salac||This Berry is surrounded by mystery. It is rumored to be imbued with the power of the sky.|
|#56 - Petaya||This Berry is surrounded by mystery. It is rumored to be imbued with the power of all living things.|
|#57 - Apicot||This is a very, very mystifying Berry. There is no telling how it can be used, or what may happen if it is used.|
|#58 - Lansat||This is said to be a legendary Berry. Holding it supposedly brings great joy.|
|#59 - Starf||This Berry is considered a mirage. It was said to be so strong that it had to be abandoned at the world's edge.|
|#60 - Enigma||A completely enigmatic Berry. It apparently has the power of the stars that fill the night sky.|
|#61 - Micle||This berry has a very dry flavor. It has the effect of making other food eaten at the same time taste sweet.|
|#62 - Cutsap||The flesh underneath the Custap Berry's tough skin is sweet and creamy soft.|
|#63 - Jaboca||The cluster of drupelets that make up this berry pop rhythmically if the berry is handled roughly.|
|#64 - Rowap||In days of old, people worked the top-shaped pieces of this Berry free and used them as toys.|
The PLDH.net PokéDex displays Pokémon names in English and also in Kanji/Hiragana. If the characters do not display correctly and you would like to see them, continue reading...
- Go to Start
- Control Panel
- Date, Time, Language, and Regional Options
- Add Other Languages
- Advanced Tab
- Select Japanese
Windows users with MS Office may also try this link... Office Language Pack.
Users of Fedora will want to try this Bitmap font, Japanese Kanji/Hiragana.
Users of Ubuntu will want to check this LaTeX package out... Asian fonts.
Our PokéDex displays in-depth stat possibilities for Pokémon assuming that Pokémon's level is 100.
HOVER your mouse over any number for row highlighting. This may help you keep track of what you are looking at.
With the release of Ruby and Sapphire Pokémon were given a new mechanic. This mechanic effects the rate at which stat points increase. Different natures will affect different stats and, as a result, it is important to some what nature a Pokémon has, otherwise they may be battling with dismal stats.
The PLDH.net PokéDex provides maximum possible stat points with regard to what effect a nature has on those stats. In short...
- Beneficial - These stats are bolded - the stat increases at 1.1 times the normal rate
- Neutral - These stats are underlined - the stat inceases normally
- Hindering - These stats are italicised - the stat increases at .9 times the normal rate
For a more thorough explanation on natures, as well as a table detailing all natures, please visit our Natures Chart.
EV is an acronym for Effort Value. Effort Values are awarded by Pokémon that you battle be it via a trainer battle (ingame) or a wild Pokémon battle. Battling over WiFi does not award EV points and neither does battling in the Battle Frontiers/Towers.
An example would be Chatot who will yeild 1 EV in Atk...
- HP - Hit Points, the health of Pokémon
- Atk - Attack stat
- Def - Defense stat
- SpAtk - Special Attack stat
- SpDef - Special Defense stat
- Spd - Speed stat
When EVs are awarded by defeating a Pokémon, the next time you level up, those EVs will begin to take effect, though this varies by level.
Those training Pokémon for competitive battling over WiFi will pay attention to what Pokémon they are battling to get the gains they want in the stats they are training for.
For a complete explanation on EVs consider using our Effort Value guide.
EXP is an abbreviation for Experience Points. Experience Points are awarded by battling ingame trainers (with the exclusion of Battle Frontier/Tower battles) and Pokémon. As your Pokémon gain experience points they will level up...
There are 6 rates by which Pokémon level up. After leveling up a Pokémon will require more experience than the previous level to reach the next level. This is known as the gain-rate; the rate at which the Pokémon's need for experience grows from one level to the next.
The statistic reported to the right of the gain-rate is the maximum experience the Pokémon will be able to get and that number is what we use to weight the gain-rates, instead of the equation that determines the ultimate value.
Other websites may report this statistic in different terms, for instance as an explanation of the equation being used rather than the rate itself, however, all websites mean the same thing. The 6 rates are listed below.
- Very Fast - 600,000
- Fast - 800,000
- Medium - 1,000,000
- Medium-Slow - 1,059,860
- Slow - 1,250,000
- Very Slow - 1,640,000
Egg Step Counter
The games themselves do not physically store the amount of steps a Pokémon will require to hatch, instead the games use a much smaller number which is known as the counter.
The counter is multiplied by 255 to determine the steps that will be needed; this actually works in reverse and is fairly complex. Suffice it to say the game will check your party after walking 255 steps and de-increment (subtract one from) the egg step counter.
Reporting the counter is not as necessary as reporting the steps however I felt it would be nice to display it anyway, as that is the number this PokéDex uses to determine egg steps.
To determine the egg steps with a Flame Body Pokémon in the party the counter is divided by two and then 255 is added.
It should be pointed out that most PokéDexes are misreporting the amount of egg steps required to hatch a Pokémon (at most the misreporting is at 40 steps, a small number but misreporting is misreporting). This is likely due to the fact that the designers are not aware of the fact that, for whatever reason, the equation was changed from third to fourth generation games. In the third generation the multiplier was actually 256, not 255.
Special thanks to X-Act and Peterko of Smogon.com for their breeding research. The article they wrote detailing the above information can be found here. Also to Butterfree of TCoD for pointing out my own misreporting. Thanks a lot everyone!
Following are brief explanations for the various types of data being displayed in the table marked as General Data...
- The english name of the move being detailed on the page you are viewing...
- Romaji is the middle road for translation, somewhat. It utilizes phonetics, the word is spelled, in english characters, the way it would it sound when pronounced in Japanese.
- The move name is displayed in characters. See WTF - Japanese for more.
- This is the type of the move, which determines, in-part, how effective it will be against a defending Pokémon of a certain type, among other things.
- The class determines what stat, if any, the move will be based off of. If Other the move uses no stat. If Physical it is based off of the user's base Attack stat. If Special it is based off of the user's Special Attack stat.
- The base power of the move is used to determine how much potential damage the move can do, other things constant. If zero the move is a non-damaging type move.
- The % Acc (or percent Accuracy) determines the frequency at which the move can be anticipated to actually work. If -- OR 0 the move will never fail, if 100 the move should not miss unless the user's accuracy has been reduced. With the exception of Acc being noted as 0 (in our case meaning it won't fail) the lower the accuracy the greater the possibility the move will eventually fail/miss.
- The % Effect denotes the percentage of the time the move's secondary effect will activate (this is similar to accuracy). If the move does not have a secondary effect the % Effect is noted as 0.
- Power Points
- Power Points (PP) decrease as a move a used. The higher the PP the more often the move can be used without needing to visit a PokéCenter, or, in the case of WiFi/Battle Tower/Frontier running out of options.
- The ingame description of the move.
- A more thorough description of the move and its effects/mechanics.
Intrinsic Data is information about the move that the game uses which you would not otherwise be aware of, were it not for the exploration of the game's coding by certain individuals. Despite the fact that this data is essentially hidden it is important...
- Speed Priority
- Speed Priority determines the order in which the move will be used by the user. The higher the priority the better chance the move will strike first. That said, it would be poor judgement, in most cases to design Pokémon based entirely on priority. Priorities range from 5 to -7 (above 0 being faster than normal and below zero being slower than normal).
- The intended direction of the move. Offensive moves will hit Opponents/Enemies, Defensive or Support moves will effect the User, some moves will affect the Teammate and others will hit all the Pokémon on the field.
- Physical Contact
- Physical moves will make physical contact with the opposing Pokémon. Some Pokémon have abilities that will negatively affect the user if the move used is physical.
- Status Affliction
- This denotes the various status afflictions as well as if a stat will be affected negatively or positively.
- Magic Coat Reflection
- The move Magic Coat can reflect back to the user non-damaging moves like Leech Seed
- Snatch is a move that can steal the effects of the user's move and the opponent will then be able to use that effect against the user.
- Protect/Detect are moves that block other moves, though not in successive turns, generally.
- Flinch w/ King's Rock
- King's Rock is a hold item that can give the added bonus to the user of making the opponent flinch when hit with a move. Flinching will force the opponent to miss the turn if they had failed to attack before being flinched.
- Decrease in accuracy
- The answer to whether a move's accuracy can be lowered by a move/item that would attempt to do so.
Contest Data is information about the move as it relates to the move's use in Pokémon Contests. Below the various data-types given will be explained...
- Moves have a seperate typing in Contests.
- How many points/hearts can be expected to be awarded by the contest Judges (other things held constant).
- Whether or not this move will affect the ability of opponents going after this move is used to appeal.
- The ingame description of the move and it's effect.
- A more detailed description of the move and it's effect in contests.
EXP is an abbreviation for Experience Points. Experience Points are awarded by battling ingame trainers (with the exclusion of Battle Frontier/Tower battles) abd Pokémon. As your Pokémon gain experience points they will level up...
Base Experience is the statistic that reports the amount of experience a Pokémon will need in the beginning. For each proceeding level the required experience to reach the next level will continue to increase at it's gain-rate.
Without name dropping it is a common problem in PokéDexes that there is an inundation of data that can make it irritating to scroll through to find exactly what you are looking for. The PLDH Dex was designed with the user in mind. We focus on simplicity.
Simplicity was especially important for the LocationDex. A Pokémon is displayed once for each encounter method (Surfing, Walking in Grass, etc). Normalized rarity is, as a result of combining the totality of a monster's encounter methods and conditions, exactly how it sounds.
When clicking 'See Specifics' you will see a complete breakdown with the actual percentage for encountering the Pokémon in that way.
The normalized rarity is derived by totalling a monster's percentages, totalling the percentages of all monsters in that area, divding a monster's rarity by the total and turning that into a percentage. This gives a ballpark of how often you will encounter a Pokémon per the method you use to encounter it.